28 const glm::vec3& direction();
29 const glm::vec3& point();
38 glm::vec3 m_hardpointPosition;
40 glm::vec3 m_targetPosition;
41 glm::vec3 m_targetSpeed;
44 float m_bulletLifetime;
48 glm::vec3 m_direction;
52 float bulletTravelTime(
const glm::vec3& point);
53 glm::vec3 targetPositionIn(
float deltaSec);
54 float bulletSpeedInDirection(
const glm::vec3& direction);
Definition: worldobject.h:43
Definition: hardpointaimhelper.h:15
Definition: hardpoint.h:18