Voxellancer  0.3
A game about voxels in space
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mover.h
1 #pragma once
2 
3 #include <list>
4 #include "collision/voxelcollision.h"
5 #include "physics/impulse.h"
6 
7 class Mover
8 {
9 public:
10  void moveWorldObjects(float deltaSec);
11 
12  std::list<VoxelCollision>& voxelCollisions();
13 
14 
15 protected:
16  std::list<VoxelCollision> m_voxelCollisions;
17 };
18 
Definition: mover.h:7