Voxellancer  0.3
A game about voxels in space
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piratescenario.h
1 #pragma once
2 
3 #include "scenarios/basescenario.h"
4 
5 class GamePlay;
6 
7 class PirateScenario : public BaseScenario {
8 public:
9  PirateScenario(GamePlay* inGame);
10 
11 protected:
12  virtual void populateWorld() override;
13 
14  void createArmada();
15 };
16 
Definition: piratescenario.h:7
Definition: basescenario.h:6
Definition: gameplay.h:20