Voxellancer  0.3
A game about voxels in space
 All Classes Functions Pages
propertyconverter.h
1 #pragma once
2 
3 #include <list>
4 #include <string>
5 #include <glm/glm.hpp>
6 
7 #include "input/inputmapping.h"
8 
10 public:
11  static float floatConverter(const std::string& s);
12  static glm::vec2 vec2Converter(const std::string& s);
13  static glm::vec3 vec3Converter(const std::string& s);
14  static glm::vec4 vec4Converter(const std::string& s);
15  static std::list<std::string> listConverter(const std::string& s);
16  static InputMapping inputMappingConverter(const std::string& s);
17 };
Definition: propertyconverter.h:9
Definition: inputmapping.h:16