Voxellancer  0.3
A game about voxels in space
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randvec.h
1 #pragma once
2 
3 #include <glm/glm.hpp>
4 
5 
6 class RandVec3 {
7 public:
8  static glm::vec3 rand(float from, float to);
9  static glm::vec3 randUnitVec();
10 };
11 
Definition: randvec.h:6