Voxellancer
0.3
A game about voxels in space
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range.h
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#pragma once
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class
Range
{
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public
:
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Range
();
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Range
(
float
min,
float
max);
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float
min()
const
;
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void
setMin(
float
min);
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float
max()
const
;
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void
setMax(
float
max);
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float
clamp(
float
value);
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protected
:
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float
m_min;
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float
m_max;
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};
Range
Definition:
range.h:3
src
geometry
range.h
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