Voxellancer  0.3
A game about voxels in space
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rendermetadata.h
1 #pragma once
2 
3 #include "display/eyeside.h"
4 
5 
6 class Camera;
7 
8 // metadata that is passed to a renderpass
10 public:
11  RenderMetaData(const Camera& camera, EyeSide eyeside);
12 
13  const Camera& camera() const;
14  EyeSide eyeside() const;
15 
16 private:
17  const Camera& m_camera;
18  EyeSide m_eyeside;
19 };
Definition: rendermetadata.h:9
Definition: camera.h:10