Voxellancer
0.3
A game about voxels in space
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rendermetadata.h
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#pragma once
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#include "display/eyeside.h"
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class
Camera
;
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// metadata that is passed to a renderpass
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class
RenderMetaData
{
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public
:
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RenderMetaData
(
const
Camera
& camera, EyeSide eyeside);
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const
Camera
& camera()
const
;
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EyeSide eyeside()
const
;
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private
:
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const
Camera
& m_camera;
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EyeSide m_eyeside;
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};
RenderMetaData
Definition:
rendermetadata.h:9
Camera
Definition:
camera.h:10
src
display
rendering
rendermetadata.h
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