Voxellancer
0.3
A game about voxels in space
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shockwaveresolver.h
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//#pragma once
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//
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//#include <list>
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//#include "physics/shockwave.h"
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//
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//class God;
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//class VoxelImpulse;
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//
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//class ShockwaveResolver
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//{
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//public:
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// ShockwaveResolver(God &god);
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// virtual ~ShockwaveResolver();
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//
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// void resolve(std::list<Shockwave*> &shockwaves);
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//
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// std::list<VoxelImpulse*> &voxelImpulses();
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//};
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//
src
world
handler
shockwaveresolver.h
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