Voxellancer  0.3
A game about voxels in space
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shockwaveresolver.h
1 //#pragma once
2 //
3 //#include <list>
4 //#include "physics/shockwave.h"
5 //
6 //class God;
7 //class VoxelImpulse;
8 //
9 //class ShockwaveResolver
10 //{
11 //public:
12 // ShockwaveResolver(God &god);
13 // virtual ~ShockwaveResolver();
14 //
15 // void resolve(std::list<Shockwave*> &shockwaves);
16 //
17 // std::list<VoxelImpulse*> &voxelImpulses();
18 //};
19 //