Voxellancer
0.3
A game about voxels in space
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singleshottimer.h
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#pragma once
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#include "timer.h"
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class
SingleShotTimer
:
public
Timer
{
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public
:
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SingleShotTimer
(
float
interval,
const
std::function<
void
()>& callback);
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virtual
bool
isDead()
override
;
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protected
:
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bool
m_ticking;
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virtual
void
specialOnCallback()
override
;
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};
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Timer
Definition:
timer.h:8
SingleShotTimer
Definition:
singleshottimer.h:6
src
events
singleshottimer.h
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