Voxellancer  0.3
A game about voxels in space
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singleshottimer.h
1 #pragma once
2 
3 #include "timer.h"
4 
5 
6 class SingleShotTimer : public Timer {
7 public:
8  SingleShotTimer(float interval, const std::function<void()>& callback);
9 
10  virtual bool isDead() override;
11 
12 
13 protected:
14  bool m_ticking;
15 
16  virtual void specialOnCallback() override;
17 };
18 
Definition: timer.h:8
Definition: singleshottimer.h:6