Voxellancer  0.3
A game about voxels in space
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voxelcollision.h
1 #pragma once
2 
3 #include <glm/glm.hpp>
4 
5 
6 class WorldObject;
7 class Voxel;
8 
10 {
11 public:
12  VoxelCollisionParticipant(WorldObject* worldObject, Voxel* voxel);
13 
14  WorldObject* worldObject();
15  Voxel* voxel();
16 
17 protected:
18  WorldObject* m_worldObject;
19  Voxel* m_voxel;
20 };
21 
23 {
24 public:
26 
29 
30 protected:
32 };
33 
Definition: worldobject.h:43
Definition: voxelcollision.h:9
Definition: voxel.h:15
Definition: voxelcollision.h:22