Voxellancer  0.3
A game about voxels in space
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voxelhangman.h
1 #pragma once
2 
3 #include <list>
4 
5 #include "world/helper/damageimpact.h"
6 
7 
9 {
10 public:
11  void applyOnDestructionHooks(std::list<DamageImpact> &deadlyDamageImpacts);
12  void removeDestroyedVoxels(std::list<DamageImpact> &deadlyDamageImpacts);
13 };
14 
Definition: voxelhangman.h:8