5 #include "voxel/voxelcluster.h"
6 #include "property/property.h"
21 void setTargeted(
bool targeted);
23 void updateDirection(glm::vec3 direction);
25 bool findPointOnEdge();
27 virtual bool isAt(
const Ray& ray)
const;
36 glm::vec3 m_targetPoint;
41 float vectorAngleToPlane(glm::vec3 vector, glm::vec3 planeNormal);
42 float vectorAngleToVector(glm::vec3 vector, glm::vec3 vector2);
Definition: arrowhudgetvoxels.h:12
Definition: voxelcluster.h:21
Definition: objecthudget.h:15