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| Ray (const glm::vec3 &origin, const glm::vec3 &direction) |
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const glm::vec3 & | origin () const |
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void | setOrigin (const glm::vec3 &origin) |
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const glm::vec3 & | direction () const |
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void | setDirection (const glm::vec3 &direction) |
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virtual bool | intersects (const Sphere &sphere) const override |
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virtual bool | nearTo (const TAABB< int > &aabb) const override |
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virtual bool | containedBy (const TAABB< int > &aabb) const override |
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static Ray | fromTo (const glm::vec3 &from, const glm::vec3 &to) |
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glm::vec3 | m_origin |
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glm::vec3 | m_direction |
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The documentation for this class was generated from the following files:
- src/geometry/ray.h
- src/geometry/ray.cpp