Voxellancer
0.3
A game about voxels in space
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bindings.h
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#pragma once
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#include "scripting/scriptengine.h"
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class
LuaWrapper
;
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class
ScriptEngine
;
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class
GamePlay
;
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class
GamePlayScript
;
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typedef
int
apikey;
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class
Bindings
{
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public
:
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Bindings
(
GamePlayScript
& gamePlayScript);
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virtual
void
bind() = 0;
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protected
:
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LuaWrapper
& m_lua;
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GamePlayScript
& m_script;
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ScriptEngine
& m_scriptEngine;
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};
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GamePlayScript
Definition:
gameplayscript.h:17
Bindings
Definition:
bindings.h:13
LuaWrapper
Definition:
luawrapper.h:17
ScriptEngine
Definition:
scriptengine.h:17
GamePlay
Definition:
gameplay.h:20
src
scripting
bindings
bindings.h
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