|
| GamePlayScript (ScriptEngine *scriptEngine) |
|
ScriptEngine & | scriptEngine () |
|
LuaWrapper & | luaWrapper () |
|
void | addLocal (int key) |
|
void | start () |
|
bool | started () const |
|
void | stop () |
|
bool | stopped () const |
|
virtual void | load (const std::string &path) |
|
virtual void | loadString (const std::string &script) |
|
void | update (float deltaSec) |
|
const std::string & | debugStatus () |
|
int | apiSetDebugStatus (const std::string &string) |
|
|
ScriptEngine * | m_scriptEngine |
|
std::list< int > | m_locals |
|
std::unique_ptr< LuaWrapper > | m_lua |
|
bool | m_started |
|
bool | m_stopped |
|
std::string | m_debugStatus |
|
std::vector< std::unique_ptr
< Bindings > > | m_bindings |
|
The documentation for this class was generated from the following files: