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| GamePlayScript (ScriptEngine *scriptEngine) |
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ScriptEngine & | scriptEngine () |
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LuaWrapper & | luaWrapper () |
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void | addLocal (int key) |
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void | start () |
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bool | started () const |
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void | stop () |
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bool | stopped () const |
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virtual void | load (const std::string &path) |
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virtual void | loadString (const std::string &script) |
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void | update (float deltaSec) |
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const std::string & | debugStatus () |
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int | apiSetDebugStatus (const std::string &string) |
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ScriptEngine * | m_scriptEngine |
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std::list< int > | m_locals |
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std::unique_ptr< LuaWrapper > | m_lua |
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bool | m_started |
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bool | m_stopped |
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std::string | m_debugStatus |
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std::vector< std::unique_ptr
< Bindings > > | m_bindings |
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The documentation for this class was generated from the following files: