Voxellancer
0.3
A game about voxels in space
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bullet.h
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#pragma once
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#include "projectile.h"
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class
SoundProperties
;
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class
Bullet
:
public
Projectile
{
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public
:
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Bullet
();
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virtual
WorldObjectType objectType()
const override
;
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virtual
void
update(
float
deltaSec)
override
;
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virtual
bool
passiveForCollisionDetection();
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protected
:
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};
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Projectile
Definition:
projectile.h:12
Bullet
Definition:
bullet.h:12
SoundProperties
Definition:
soundproperties.h:5
src
equipment
weapons
bullet.h
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