Voxellancer  0.3
A game about voxels in space
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bullet.h
1 #pragma once
2 
3 #include "projectile.h"
4 
5 
6 class SoundProperties;
7 
12 class Bullet: public Projectile {
13 public:
14  Bullet();
15 
16  virtual WorldObjectType objectType() const override;
17 
18  virtual void update(float deltaSec) override;
19 
20  virtual bool passiveForCollisionDetection();
21 
22 protected:
23 
24 };
25 
Definition: projectile.h:12
Definition: bullet.h:12
Definition: soundproperties.h:5