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Voxellancer
0.3
A game about voxels in space
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#include <projectile.h>
Public Member Functions | |
| virtual const SoundProperties & | hitSound () const =0 |
| WorldObject * | creator () |
| void | setCreator (WorldObject *creator) |
| float | lifetime () const |
| void | setLifetime (float lifetime) |
| virtual void | update (float deltaSec) override |
| virtual void | onCollision () override |
| virtual void | onSpawnFail () override |
Public Member Functions inherited from WorldObject | |
| WorldObject (const Transform &transform) | |
| virtual WorldObjectType | objectType () const |
| SpawnState | spawnState () const |
| void | setSpawnState (SpawnState spawnState) |
| CollisionFilter & | collisionFilter () |
| void | setCollisionFilter (CollisionFilter *collisionFilter) |
| CollisionDetector & | collisionDetector () |
| Physics & | physics () |
| const Physics & | physics () const |
| ObjectInfo & | objectInfo () |
| WorldObjectComponents & | components () |
| const WorldObjectComponents & | components () const |
| virtual void | addVoxel (Voxel *voxel) override |
| virtual void | removeVoxel (Voxel *voxel) override |
| Voxel * | crucialVoxel () |
| void | setCrucialVoxel (const glm::ivec3 &cell) |
| bool | isCrucialVoxelDestroyed () |
| void | updateTransformAndGeode (const glm::vec3 &position, const glm::quat &orientation) |
| Handle< WorldObject > & | handle () |
| float | collisionFieldOfDamage () const |
| void | setCollisionFieldOfDamage (float collisionFieldOfDamage) |
| virtual bool | passiveForCollisionDetection () |
Public Member Functions inherited from VoxelCluster | |
| VoxelCluster (float scale) | |
| VoxelClusterBounds & | bounds () |
| Transform & | transform () |
| const Transform & | transform () const |
| void | setTransform (const Transform &transform) |
| const glm::vec3 & | position () const |
| const glm::quat & | orientation () const |
| Voxel * | voxel (const glm::ivec3 &position) |
| const Voxel * | voxel (const glm::ivec3 &position) const |
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const std::unordered_map < glm::ivec3, Voxel * > & | voxelMap () const |
| int | voxelCount () const |
| VoxelRenderData * | voxelRenderData () |
| virtual float | emissiveness () const |
Public Member Functions inherited from Scriptable | |
| int | scriptKey () const |
| void | setScriptKey (int key) |
| bool | isScriptLocal () const |
| void | setScriptLocal (bool local) |
Protected Member Functions | |
| virtual void | onLifetimeOver () |
| virtual void | spawnExplosion ()=0 |
Protected Attributes | |
| WorldObject * | m_creator |
| float | m_lifetime |
Protected Attributes inherited from WorldObject | |
| std::unique_ptr< CollisionFilter > | m_collisionFilter |
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std::unique_ptr < CollisionDetector > | m_collisionDetector |
| std::unique_ptr< Physics > | m_physics |
| std::unique_ptr< ObjectInfo > | m_objectInfo |
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std::unique_ptr < WorldObjectComponents > | m_components |
| Handle< WorldObject > | m_handle |
| Voxel * | m_crucialVoxel |
| bool | m_crucialVoxelDestroyed |
| float | m_collisionFieldOfDamage |
| SpawnState | m_spawnState |
Protected Attributes inherited from VoxelCluster | |
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std::unordered_map< glm::ivec3, Voxel * > | m_voxels |
| std::unique_ptr< VoxelRenderData > | m_voxelRenderData |
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std::unique_ptr < VoxelClusterBounds > | m_bounds |
| Transform | m_transform |
Protected Attributes inherited from Scriptable | |
| int | m_key |
| bool | m_local |
Additional Inherited Members | |
Static Public Attributes inherited from Scriptable | |
| static const int | INVALID_KEY = -1 |
Base class for everything shot by a weapon, characterised by