5 #include <glm/gtx/quaternion.hpp>
18 const glm::quat& relativeOrientation()
const;
19 void setRelativeOrientation(
const glm::quat& relativeOrientation);
21 glm::vec3 position()
const;
22 glm::quat orientation()
const;
28 glm::quat m_relativeOrientation;
Definition: camerahead.h:12
Definition: crosshair.h:14
Definition: cameradolly.h:12