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| HUD (Player *player) |
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Player * | player () |
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const Sphere & | sphere () const |
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CrossHair & | crossHair () |
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AimHelperHudget & | aimHelper () |
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glm::vec3 | centerOfView () const |
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glm::vec3 | position () const |
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glm::quat | orientation () const |
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void | addHudget (Hudget *hudget) |
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void | removeHudget (Hudget *hudget) |
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void | addObjectDelegate (HUDObjectDelegate *objectDelegate) |
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void | removeObjectDelegate (HUDObjectDelegate *objectDelegate) |
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HUDObjectDelegate * | objectDelegate (WorldObject *worldObject) |
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void | setCrossHairOffset (const glm::vec2 &mousePosition) |
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void | setTarget (WorldObject *target) |
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WorldObject * | target () |
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void | onClick (ClickType clickType) |
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void | update (float deltaSec) |
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void | draw () |
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glm::vec3 | applyTo (const glm::vec3 &vertex) const |
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float | fovy () const |
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float | fovx () const |
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void | showMissionInfo (const std::string &title, const std::string &caption) |
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void | showMissionMessage (const std::string &message) |
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void | showMessage (const std::string &message) |
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void | updateScanner (float deltaSec) |
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void | updateFov () |
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The documentation for this class was generated from the following files:
- src/ui/hud/hud.h
- src/ui/hud/hud.cpp