Voxellancer
0.3
A game about voxels in space
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#include <aitask.h>
Public Member Functions | |
AiTask (BoardComputer *boardComputer) | |
BoardComputer * | boardComputer () |
virtual void | update (float deltaSec) |
virtual bool | isFinished () |
Handle< AiTask > & | handle () |
Public Member Functions inherited from Scriptable | |
int | scriptKey () const |
void | setScriptKey (int key) |
bool | isScriptLocal () const |
void | setScriptLocal (bool local) |
Protected Attributes | |
Handle< AiTask > | m_handle |
BoardComputer * | m_boardComputer |
Protected Attributes inherited from Scriptable | |
int | m_key |
bool | m_local |
Additional Inherited Members | |
Static Public Attributes inherited from Scriptable | |
static const int | INVALID_KEY = -1 |