Voxellancer  0.3
A game about voxels in space
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AimHelperHudget Member List

This is the complete list of members for AimHelperHudget, including all inherited members.

AimHelperHudget(HUD *hud) (defined in AimHelperHudget)AimHelperHudget
calculatedDirection() (defined in AimHelperHudget)AimHelperHudgetprotected
calculateTargetPoint(WorldObject *targetObject) (defined in AimHelperHudget)AimHelperHudgetprotected
CircularHudget(HUD *hud, float radius) (defined in CircularHudget)CircularHudget
clicked() const (defined in Hudget)Hudget
directionAngle() const (defined in Hudget)Hudget
draw() (defined in AimHelperHudget)AimHelperHudgetvirtual
entered() const (defined in Hudget)Hudget
hovered() const (defined in Hudget)Hudget
hud() (defined in Hudget)Hudget
Hudget(HUD *hud) (defined in Hudget)Hudget
isAt(const Ray &ray) const override (defined in AimHelperHudget)AimHelperHudgetvirtual
left() const (defined in Hudget)Hudget
localDirection() const (defined in Hudget)Hudget
m_clicked (defined in Hudget)Hudgetprotected
m_direction (defined in Hudget)Hudgetprotected
m_directionAngle (defined in Hudget)Hudgetprotected
m_distanceRange (defined in AimHelperHudget)AimHelperHudgetprotected
m_entered (defined in Hudget)Hudgetprotected
m_hovered (defined in Hudget)Hudgetprotected
m_hud (defined in Hudget)Hudgetprotected
m_lastTargetWorldObject (defined in AimHelperHudget)AimHelperHudgetprotected
m_lastVisible (defined in AimHelperHudget)AimHelperHudgetprotected
m_left (defined in Hudget)Hudgetprotected
m_pressed (defined in Hudget)Hudgetprotected
m_radius (defined in CircularHudget)CircularHudgetprotected
m_relativeDistance (defined in Hudget)Hudgetprotected
m_released (defined in Hudget)Hudgetprotected
m_smoothTargetPoint (defined in AimHelperHudget)AimHelperHudgetprotected
m_targetPoint (defined in AimHelperHudget)AimHelperHudgetprotected
m_visible (defined in Hudget)Hudgetprotected
m_voxels (defined in AimHelperHudget)AimHelperHudgetprotected
onClick(ClickType clickType) (defined in Hudget)Hudgetvirtual
pointerAt(const Ray &ray, bool pressed) (defined in Hudget)Hudgetvirtual
pointToLocalPoint(const glm::vec3 &localPoint) (defined in Hudget)Hudget
pointToWorldPoint(const glm::vec3 &worldPoint) (defined in Hudget)Hudget
pressed() const (defined in Hudget)Hudget
radius() const (defined in CircularHudget)CircularHudget
released() const (defined in Hudget)Hudget
setDirectionAngle(float directionAngle) (defined in Hudget)Hudget
setRelativeDistance(float relativeDistance) (defined in Hudget)Hudget
setVisible(bool visible) (defined in Hudget)Hudget
targetPoint() const (defined in AimHelperHudget)AimHelperHudget
update(float deltaSec) override (defined in AimHelperHudget)AimHelperHudgetvirtual
visible() const (defined in Hudget)Hudget
worldDirection() const (defined in Hudget)Hudget
worldOrientation() const (defined in Hudget)Hudget
worldOrientation(const glm::vec3 &localVector) const (defined in Hudget)Hudget
worldPosition() const (defined in Hudget)Hudget
worldPosition(const glm::vec3 &localVector) const (defined in Hudget)Hudget
~AimHelperHudget() (defined in AimHelperHudget)AimHelperHudgetvirtual