|
| Hudget (HUD *hud) |
|
HUD * | hud () |
|
bool | visible () const |
|
void | setVisible (bool visible) |
|
bool | pressed () const |
|
bool | hovered () const |
|
bool | clicked () const |
|
bool | released () const |
|
bool | entered () const |
|
bool | left () const |
|
virtual void | onClick (ClickType clickType) |
|
virtual bool | isAt (const Ray &ray) const |
|
virtual void | pointerAt (const Ray &ray, bool pressed) |
|
void | setRelativeDistance (float relativeDistance) |
|
void | pointToWorldPoint (const glm::vec3 &worldPoint) |
|
void | pointToLocalPoint (const glm::vec3 &localPoint) |
|
glm::vec3 | localDirection () const |
|
glm::vec3 | worldDirection () const |
|
float | directionAngle () const |
|
void | setDirectionAngle (float directionAngle) |
|
glm::vec3 | worldPosition () const |
|
glm::vec3 | worldPosition (const glm::vec3 &localVector) const |
|
glm::quat | worldOrientation () const |
|
glm::quat | worldOrientation (const glm::vec3 &localVector) const |
|
virtual void | update (float deltaSec)=0 |
|
virtual void | draw ()=0 |
|
|
HUD * | m_hud |
|
glm::vec3 | m_direction |
|
float | m_directionAngle |
|
float | m_relativeDistance |
|
bool | m_visible |
|
bool | m_pressed |
|
bool | m_hovered |
|
bool | m_clicked |
|
bool | m_released |
|
bool | m_entered |
|
bool | m_left |
|
The documentation for this class was generated from the following files:
- src/ui/hud/hudget.h
- src/ui/hud/hudget.cpp