Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CircularHudget, including all inherited members.
CircularHudget(HUD *hud, float radius) (defined in CircularHudget) | CircularHudget | |
clicked() const (defined in Hudget) | Hudget | |
directionAngle() const (defined in Hudget) | Hudget | |
draw()=0 (defined in Hudget) | Hudget | pure virtual |
entered() const (defined in Hudget) | Hudget | |
hovered() const (defined in Hudget) | Hudget | |
hud() (defined in Hudget) | Hudget | |
Hudget(HUD *hud) (defined in Hudget) | Hudget | |
isAt(const Ray &ray) const override (defined in CircularHudget) | CircularHudget | virtual |
left() const (defined in Hudget) | Hudget | |
localDirection() const (defined in Hudget) | Hudget | |
m_clicked (defined in Hudget) | Hudget | protected |
m_direction (defined in Hudget) | Hudget | protected |
m_directionAngle (defined in Hudget) | Hudget | protected |
m_entered (defined in Hudget) | Hudget | protected |
m_hovered (defined in Hudget) | Hudget | protected |
m_hud (defined in Hudget) | Hudget | protected |
m_left (defined in Hudget) | Hudget | protected |
m_pressed (defined in Hudget) | Hudget | protected |
m_radius (defined in CircularHudget) | CircularHudget | protected |
m_relativeDistance (defined in Hudget) | Hudget | protected |
m_released (defined in Hudget) | Hudget | protected |
m_visible (defined in Hudget) | Hudget | protected |
onClick(ClickType clickType) (defined in Hudget) | Hudget | virtual |
pointerAt(const Ray &ray, bool pressed) (defined in Hudget) | Hudget | virtual |
pointToLocalPoint(const glm::vec3 &localPoint) (defined in Hudget) | Hudget | |
pointToWorldPoint(const glm::vec3 &worldPoint) (defined in Hudget) | Hudget | |
pressed() const (defined in Hudget) | Hudget | |
radius() const (defined in CircularHudget) | CircularHudget | |
released() const (defined in Hudget) | Hudget | |
setDirectionAngle(float directionAngle) (defined in Hudget) | Hudget | |
setRelativeDistance(float relativeDistance) (defined in Hudget) | Hudget | |
setVisible(bool visible) (defined in Hudget) | Hudget | |
update(float deltaSec)=0 (defined in Hudget) | Hudget | pure virtual |
visible() const (defined in Hudget) | Hudget | |
worldDirection() const (defined in Hudget) | Hudget | |
worldOrientation() const (defined in Hudget) | Hudget | |
worldOrientation(const glm::vec3 &localVector) const (defined in Hudget) | Hudget | |
worldPosition() const (defined in Hudget) | Hudget | |
worldPosition(const glm::vec3 &localVector) const (defined in Hudget) | Hudget |