Voxellancer  0.3
A game about voxels in space
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CrossHair Member List

This is the complete list of members for CrossHair, including all inherited members.

actionActive() const (defined in CrossHair)CrossHair
clicked() const (defined in Hudget)Hudget
CrossHair(HUD *hud) (defined in CrossHair)CrossHair
directionAngle() const (defined in Hudget)Hudget
draw() override (defined in CrossHair)CrossHairvirtual
entered() const (defined in Hudget)Hudget
hovered() const (defined in Hudget)Hudget
hud() (defined in Hudget)Hudget
Hudget(HUD *hud) (defined in Hudget)Hudget
isAt(const Ray &ray) const (defined in Hudget)Hudgetvirtual
left() const (defined in Hudget)Hudget
localDirection() const (defined in Hudget)Hudget
m_actionActive (defined in CrossHair)CrossHairprotected
m_clicked (defined in Hudget)Hudgetprotected
m_direction (defined in Hudget)Hudgetprotected
m_directionAngle (defined in Hudget)Hudgetprotected
m_entered (defined in Hudget)Hudgetprotected
m_hovered (defined in Hudget)Hudgetprotected
m_hud (defined in Hudget)Hudgetprotected
m_left (defined in Hudget)Hudgetprotected
m_pressed (defined in Hudget)Hudgetprotected
m_relativeDistance (defined in Hudget)Hudgetprotected
m_released (defined in Hudget)Hudgetprotected
m_visible (defined in Hudget)Hudgetprotected
m_voxels (defined in CrossHair)CrossHairprotected
onClick(ClickType clickType) (defined in Hudget)Hudgetvirtual
pointerAt(const Ray &ray, bool pressed) (defined in Hudget)Hudgetvirtual
pointToLocalPoint(const glm::vec3 &localPoint) (defined in Hudget)Hudget
pointToWorldPoint(const glm::vec3 &worldPoint) (defined in Hudget)Hudget
pressed() const (defined in Hudget)Hudget
released() const (defined in Hudget)Hudget
setActionActive(bool actionActive) (defined in CrossHair)CrossHair
setDirectionAngle(float directionAngle) (defined in Hudget)Hudget
setRelativeDistance(float relativeDistance) (defined in Hudget)Hudget
setVisible(bool visible) (defined in Hudget)Hudget
update(float deltaSec) override (defined in CrossHair)CrossHairvirtual
visible() const (defined in Hudget)Hudget
worldDirection() const (defined in Hudget)Hudget
worldOrientation() const (defined in Hudget)Hudget
worldOrientation(const glm::vec3 &localVector) const (defined in Hudget)Hudget
worldPosition() const (defined in Hudget)Hudget
worldPosition(const glm::vec3 &localVector) const (defined in Hudget)Hudget
~CrossHair() (defined in CrossHair)CrossHairvirtual