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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for CrossHair, including all inherited members.
| actionActive() const (defined in CrossHair) | CrossHair | |
| clicked() const (defined in Hudget) | Hudget | |
| CrossHair(HUD *hud) (defined in CrossHair) | CrossHair | |
| directionAngle() const (defined in Hudget) | Hudget | |
| draw() override (defined in CrossHair) | CrossHair | virtual |
| entered() const (defined in Hudget) | Hudget | |
| hovered() const (defined in Hudget) | Hudget | |
| hud() (defined in Hudget) | Hudget | |
| Hudget(HUD *hud) (defined in Hudget) | Hudget | |
| isAt(const Ray &ray) const (defined in Hudget) | Hudget | virtual |
| left() const (defined in Hudget) | Hudget | |
| localDirection() const (defined in Hudget) | Hudget | |
| m_actionActive (defined in CrossHair) | CrossHair | protected |
| m_clicked (defined in Hudget) | Hudget | protected |
| m_direction (defined in Hudget) | Hudget | protected |
| m_directionAngle (defined in Hudget) | Hudget | protected |
| m_entered (defined in Hudget) | Hudget | protected |
| m_hovered (defined in Hudget) | Hudget | protected |
| m_hud (defined in Hudget) | Hudget | protected |
| m_left (defined in Hudget) | Hudget | protected |
| m_pressed (defined in Hudget) | Hudget | protected |
| m_relativeDistance (defined in Hudget) | Hudget | protected |
| m_released (defined in Hudget) | Hudget | protected |
| m_visible (defined in Hudget) | Hudget | protected |
| m_voxels (defined in CrossHair) | CrossHair | protected |
| onClick(ClickType clickType) (defined in Hudget) | Hudget | virtual |
| pointerAt(const Ray &ray, bool pressed) (defined in Hudget) | Hudget | virtual |
| pointToLocalPoint(const glm::vec3 &localPoint) (defined in Hudget) | Hudget | |
| pointToWorldPoint(const glm::vec3 &worldPoint) (defined in Hudget) | Hudget | |
| pressed() const (defined in Hudget) | Hudget | |
| released() const (defined in Hudget) | Hudget | |
| setActionActive(bool actionActive) (defined in CrossHair) | CrossHair | |
| setDirectionAngle(float directionAngle) (defined in Hudget) | Hudget | |
| setRelativeDistance(float relativeDistance) (defined in Hudget) | Hudget | |
| setVisible(bool visible) (defined in Hudget) | Hudget | |
| update(float deltaSec) override (defined in CrossHair) | CrossHair | virtual |
| visible() const (defined in Hudget) | Hudget | |
| worldDirection() const (defined in Hudget) | Hudget | |
| worldOrientation() const (defined in Hudget) | Hudget | |
| worldOrientation(const glm::vec3 &localVector) const (defined in Hudget) | Hudget | |
| worldPosition() const (defined in Hudget) | Hudget | |
| worldPosition(const glm::vec3 &localVector) const (defined in Hudget) | Hudget | |
| ~CrossHair() (defined in CrossHair) | CrossHair | virtual |