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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for DamageImpact, including all inherited members.
| add(const DamageImpact &damageImpact) (defined in DamageImpact) | DamageImpact | |
| damage() const (defined in DamageImpact) | DamageImpact | |
| DamageImpact(WorldObject *worldObject, Voxel *voxel, const glm::vec3 &damageVec, float fieldOfDamage) (defined in DamageImpact) | DamageImpact | |
| damageVec() const (defined in DamageImpact) | DamageImpact | |
| fieldOfDamage() const (defined in DamageImpact) | DamageImpact | |
| m_damageVec (defined in DamageImpact) | DamageImpact | protected |
| m_fieldOfDamage (defined in DamageImpact) | DamageImpact | protected |
| m_voxel (defined in DamageImpact) | DamageImpact | protected |
| m_worldObject (defined in DamageImpact) | DamageImpact | protected |
| voxel() (defined in DamageImpact) | DamageImpact | |
| voxel() const (defined in DamageImpact) | DamageImpact | |
| worldObject() (defined in DamageImpact) | DamageImpact | |
| worldObject() const (defined in DamageImpact) | DamageImpact |