Voxellancer
0.3
A game about voxels in space
|
This is the complete list of members for DamageImpact, including all inherited members.
add(const DamageImpact &damageImpact) (defined in DamageImpact) | DamageImpact | |
damage() const (defined in DamageImpact) | DamageImpact | |
DamageImpact(WorldObject *worldObject, Voxel *voxel, const glm::vec3 &damageVec, float fieldOfDamage) (defined in DamageImpact) | DamageImpact | |
damageVec() const (defined in DamageImpact) | DamageImpact | |
fieldOfDamage() const (defined in DamageImpact) | DamageImpact | |
m_damageVec (defined in DamageImpact) | DamageImpact | protected |
m_fieldOfDamage (defined in DamageImpact) | DamageImpact | protected |
m_voxel (defined in DamageImpact) | DamageImpact | protected |
m_worldObject (defined in DamageImpact) | DamageImpact | protected |
voxel() (defined in DamageImpact) | DamageImpact | |
voxel() const (defined in DamageImpact) | DamageImpact | |
worldObject() (defined in DamageImpact) | DamageImpact | |
worldObject() const (defined in DamageImpact) | DamageImpact |