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| DamageImpact (WorldObject *worldObject, Voxel *voxel, const glm::vec3 &damageVec, float fieldOfDamage) |
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WorldObject * | worldObject () |
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const WorldObject * | worldObject () const |
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Voxel * | voxel () |
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const Voxel * | voxel () const |
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const glm::vec3 & | damageVec () const |
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float | damage () const |
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float | fieldOfDamage () const |
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void | add (const DamageImpact &damageImpact) |
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WorldObject * | m_worldObject |
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Voxel * | m_voxel |
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glm::vec3 | m_damageVec |
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float | m_fieldOfDamage |
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The documentation for this class was generated from the following files: