Voxellancer  0.3
A game about voxels in space
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EnginePower Class Reference

Public Member Functions

 EnginePower (const glm::vec4 &directional, const glm::vec3 &angular)
 
const glm::vec4 & directional () const
 
void setDirectional (const glm::vec4 &directional)
 
const glm::vec3 & angular () const
 
void setAngular (const glm::vec3 &angular)
 
Acceleration accelerationAt (const EngineState &engineState)
 
EnginePoweroperator+= (const EnginePower &other)
 

Static Public Member Functions

static EnginePower fromProperties (const std::string &prefix)
 

Protected Attributes

glm::vec4 m_directional
 
glm::vec3 m_angular
 

The documentation for this class was generated from the following files: