Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for EngineTrailGenerator, including all inherited members.
calculateSpawnPosition() (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
EngineTrailGenerator(Engine &engine, const WorldObject &creator) (defined in EngineTrailGenerator) | EngineTrailGenerator | |
m_creator (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_engine (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_generator (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_lastSpawnPoint (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_lastValid (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_spawnOffset (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_stepRest (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
m_timeSinceLastSpawn (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
prop_idleTime (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
prop_stepDistance (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
setColor(int color) (defined in EngineTrailGenerator) | EngineTrailGenerator | |
setEmissiveness(float emissiveness) (defined in EngineTrailGenerator) | EngineTrailGenerator | |
setLifetime(float lifetime) (defined in EngineTrailGenerator) | EngineTrailGenerator | |
spawnAt(glm::vec3 position) (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
spawnTrail() (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
update(float deltaSec) (defined in EngineTrailGenerator) | EngineTrailGenerator | |
updateTrailSettings() (defined in EngineTrailGenerator) | EngineTrailGenerator | protected |
~EngineTrailGenerator() (defined in EngineTrailGenerator) | EngineTrailGenerator | virtual |