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| EngineTrailGenerator (Engine &engine, const WorldObject &creator) |
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void | setLifetime (float lifetime) |
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void | setColor (int color) |
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void | setEmissiveness (float emissiveness) |
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void | update (float deltaSec) |
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void | spawnTrail () |
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void | updateTrailSettings () |
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glm::vec3 | calculateSpawnPosition () |
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void | spawnAt (glm::vec3 position) |
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const WorldObject & | m_creator |
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const Engine & | m_engine |
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std::unique_ptr
< VoxelExplosionGenerator > | m_generator |
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glm::vec3 | m_lastSpawnPoint |
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bool | m_lastValid |
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float | m_stepRest |
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double | m_timeSinceLastSpawn |
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float | m_spawnOffset |
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Property< float > | prop_stepDistance |
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Property< float > | prop_idleTime |
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The documentation for this class was generated from the following files: