Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for FightTask, including all inherited members.
addTarget(const Handle< WorldObject > &targets) (defined in FightTask) | FightTask | virtual |
AiTask(BoardComputer *boardComputer) (defined in AiTask) | AiTask | |
angleToTarget() (defined in FightTask) | FightTask | protected |
boardComputer() (defined in AiTask) | AiTask | |
FightTask(BoardComputer *boardComputer, const std::vector< Handle< WorldObject >> &targets) (defined in FightTask) | FightTask | |
findRandomEvasionPoint() (defined in FightTask) | FightTask | protected |
handle() (defined in AiTask) | AiTask | |
INVALID_KEY (defined in Scriptable) | Scriptable | static |
isFinished() (defined in FightTask) | FightTask | virtual |
isScriptLocal() const (defined in Scriptable) | Scriptable | |
m_boardComputer (defined in AiTask) | AiTask | protected |
m_handle (defined in AiTask) | AiTask | protected |
m_key (defined in Scriptable) | Scriptable | protected |
m_local (defined in Scriptable) | Scriptable | protected |
m_maxFireDistance (defined in FightTask) | FightTask | protected |
m_maxRocketDistance (defined in FightTask) | FightTask | protected |
m_minEnemyDistance (defined in FightTask) | FightTask | protected |
m_positionBehindTarget (defined in FightTask) | FightTask | protected |
m_primaryTarget (defined in FightTask) | FightTask | protected |
m_state (defined in FightTask) | FightTask | protected |
m_stateChanged (defined in FightTask) | FightTask | protected |
m_targets (defined in FightTask) | FightTask | protected |
pointDistance(glm::vec3 point) (defined in FightTask) | FightTask | protected |
Scriptable() (defined in Scriptable) | Scriptable | |
scriptKey() const (defined in Scriptable) | Scriptable | |
setScriptKey(int key) (defined in Scriptable) | Scriptable | |
setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
setState(State newState) (defined in FightTask) | FightTask | protected |
setTargets(const std::vector< Handle< WorldObject >> &targets) (defined in FightTask) | FightTask | virtual |
State enum name (defined in FightTask) | FightTask | protected |
targetDistance() (defined in FightTask) | FightTask | protected |
targets() (defined in FightTask) | FightTask | |
update(float deltaSec) (defined in FightTask) | FightTask | virtual |
updateState() (defined in FightTask) | FightTask | protected |
updateTargets() (defined in FightTask) | FightTask | protected |
~AiTask() (defined in AiTask) | AiTask | virtual |
~Scriptable() (defined in Scriptable) | Scriptable | virtual |