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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for FightTask, including all inherited members.
| addTarget(const Handle< WorldObject > &targets) (defined in FightTask) | FightTask | virtual |
| AiTask(BoardComputer *boardComputer) (defined in AiTask) | AiTask | |
| angleToTarget() (defined in FightTask) | FightTask | protected |
| boardComputer() (defined in AiTask) | AiTask | |
| FightTask(BoardComputer *boardComputer, const std::vector< Handle< WorldObject >> &targets) (defined in FightTask) | FightTask | |
| findRandomEvasionPoint() (defined in FightTask) | FightTask | protected |
| handle() (defined in AiTask) | AiTask | |
| INVALID_KEY (defined in Scriptable) | Scriptable | static |
| isFinished() (defined in FightTask) | FightTask | virtual |
| isScriptLocal() const (defined in Scriptable) | Scriptable | |
| m_boardComputer (defined in AiTask) | AiTask | protected |
| m_handle (defined in AiTask) | AiTask | protected |
| m_key (defined in Scriptable) | Scriptable | protected |
| m_local (defined in Scriptable) | Scriptable | protected |
| m_maxFireDistance (defined in FightTask) | FightTask | protected |
| m_maxRocketDistance (defined in FightTask) | FightTask | protected |
| m_minEnemyDistance (defined in FightTask) | FightTask | protected |
| m_positionBehindTarget (defined in FightTask) | FightTask | protected |
| m_primaryTarget (defined in FightTask) | FightTask | protected |
| m_state (defined in FightTask) | FightTask | protected |
| m_stateChanged (defined in FightTask) | FightTask | protected |
| m_targets (defined in FightTask) | FightTask | protected |
| pointDistance(glm::vec3 point) (defined in FightTask) | FightTask | protected |
| Scriptable() (defined in Scriptable) | Scriptable | |
| scriptKey() const (defined in Scriptable) | Scriptable | |
| setScriptKey(int key) (defined in Scriptable) | Scriptable | |
| setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
| setState(State newState) (defined in FightTask) | FightTask | protected |
| setTargets(const std::vector< Handle< WorldObject >> &targets) (defined in FightTask) | FightTask | virtual |
| State enum name (defined in FightTask) | FightTask | protected |
| targetDistance() (defined in FightTask) | FightTask | protected |
| targets() (defined in FightTask) | FightTask | |
| update(float deltaSec) (defined in FightTask) | FightTask | virtual |
| updateState() (defined in FightTask) | FightTask | protected |
| updateTargets() (defined in FightTask) | FightTask | protected |
| ~AiTask() (defined in AiTask) | AiTask | virtual |
| ~Scriptable() (defined in Scriptable) | Scriptable | virtual |