Voxellancer  0.3
A game about voxels in space
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FightTask Member List

This is the complete list of members for FightTask, including all inherited members.

addTarget(const Handle< WorldObject > &targets) (defined in FightTask)FightTaskvirtual
AiTask(BoardComputer *boardComputer) (defined in AiTask)AiTask
angleToTarget() (defined in FightTask)FightTaskprotected
boardComputer() (defined in AiTask)AiTask
FightTask(BoardComputer *boardComputer, const std::vector< Handle< WorldObject >> &targets) (defined in FightTask)FightTask
findRandomEvasionPoint() (defined in FightTask)FightTaskprotected
handle() (defined in AiTask)AiTask
INVALID_KEY (defined in Scriptable)Scriptablestatic
isFinished() (defined in FightTask)FightTaskvirtual
isScriptLocal() const (defined in Scriptable)Scriptable
m_boardComputer (defined in AiTask)AiTaskprotected
m_handle (defined in AiTask)AiTaskprotected
m_key (defined in Scriptable)Scriptableprotected
m_local (defined in Scriptable)Scriptableprotected
m_maxFireDistance (defined in FightTask)FightTaskprotected
m_maxRocketDistance (defined in FightTask)FightTaskprotected
m_minEnemyDistance (defined in FightTask)FightTaskprotected
m_positionBehindTarget (defined in FightTask)FightTaskprotected
m_primaryTarget (defined in FightTask)FightTaskprotected
m_state (defined in FightTask)FightTaskprotected
m_stateChanged (defined in FightTask)FightTaskprotected
m_targets (defined in FightTask)FightTaskprotected
pointDistance(glm::vec3 point) (defined in FightTask)FightTaskprotected
Scriptable() (defined in Scriptable)Scriptable
scriptKey() const (defined in Scriptable)Scriptable
setScriptKey(int key) (defined in Scriptable)Scriptable
setScriptLocal(bool local) (defined in Scriptable)Scriptable
setState(State newState) (defined in FightTask)FightTaskprotected
setTargets(const std::vector< Handle< WorldObject >> &targets) (defined in FightTask)FightTaskvirtual
State enum name (defined in FightTask)FightTaskprotected
targetDistance() (defined in FightTask)FightTaskprotected
targets() (defined in FightTask)FightTask
update(float deltaSec) (defined in FightTask)FightTaskvirtual
updateState() (defined in FightTask)FightTaskprotected
updateTargets() (defined in FightTask)FightTaskprotected
~AiTask() (defined in AiTask)AiTaskvirtual
~Scriptable() (defined in Scriptable)Scriptablevirtual