Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GenericBullet, including all inherited members.
addVoxel(Voxel *voxel) override (defined in WorldObject) | WorldObject | virtual |
bounds() (defined in VoxelCluster) | VoxelCluster | |
Bullet() (defined in Bullet) | Bullet | |
collisionDetector() (defined in WorldObject) | WorldObject | |
collisionFieldOfDamage() const (defined in WorldObject) | WorldObject | |
collisionFilter() (defined in WorldObject) | WorldObject | |
components() (defined in WorldObject) | WorldObject | |
components() const (defined in WorldObject) | WorldObject | |
creator() (defined in Projectile) | Projectile | |
crucialVoxel() (defined in WorldObject) | WorldObject | |
emissiveness() const override (defined in GenericBullet) | GenericBullet | virtual |
GenericBullet() (defined in GenericBullet) | GenericBullet | |
handle() (defined in WorldObject) | WorldObject | |
hitSound() const override (defined in GenericBullet) | GenericBullet | virtual |
INVALID_KEY (defined in Scriptable) | Scriptable | static |
isCrucialVoxelDestroyed() (defined in WorldObject) | WorldObject | |
isScriptLocal() const (defined in Scriptable) | Scriptable | |
lifetime() const (defined in Projectile) | Projectile | |
m_bounds (defined in VoxelCluster) | VoxelCluster | protected |
m_collisionDetector (defined in WorldObject) | WorldObject | protected |
m_collisionFieldOfDamage (defined in WorldObject) | WorldObject | protected |
m_collisionFilter (defined in WorldObject) | WorldObject | protected |
m_components (defined in WorldObject) | WorldObject | protected |
m_creator (defined in Projectile) | Projectile | protected |
m_crucialVoxel (defined in WorldObject) | WorldObject | protected |
m_crucialVoxelDestroyed (defined in WorldObject) | WorldObject | protected |
m_emissiveness (defined in GenericBullet) | GenericBullet | protected |
m_handle (defined in WorldObject) | WorldObject | protected |
m_hitSound (defined in GenericBullet) | GenericBullet | protected |
m_key (defined in Scriptable) | Scriptable | protected |
m_lifetime (defined in Projectile) | Projectile | protected |
m_local (defined in Scriptable) | Scriptable | protected |
m_objectInfo (defined in WorldObject) | WorldObject | protected |
m_physics (defined in WorldObject) | WorldObject | protected |
m_spawnState (defined in WorldObject) | WorldObject | protected |
m_transform (defined in VoxelCluster) | VoxelCluster | protected |
m_voxelRenderData (defined in VoxelCluster) | VoxelCluster | protected |
m_voxels (defined in VoxelCluster) | VoxelCluster | protected |
objectInfo() (defined in WorldObject) | WorldObject | |
objectType() const override (defined in Bullet) | Bullet | virtual |
onCollision() override (defined in Projectile) | Projectile | virtual |
onLifetimeOver() (defined in Projectile) | Projectile | protectedvirtual |
onSpawnFail() override (defined in Projectile) | Projectile | virtual |
orientation() const (defined in VoxelCluster) | VoxelCluster | |
passiveForCollisionDetection() (defined in Bullet) | Bullet | virtual |
physics() (defined in WorldObject) | WorldObject | |
physics() const (defined in WorldObject) | WorldObject | |
position() const (defined in VoxelCluster) | VoxelCluster | |
Projectile() (defined in Projectile) | Projectile | |
removeVoxel(Voxel *voxel) override (defined in WorldObject) | WorldObject | virtual |
Scriptable() (defined in Scriptable) | Scriptable | |
scriptKey() const (defined in Scriptable) | Scriptable | |
setCollisionFieldOfDamage(float collisionFieldOfDamage) (defined in WorldObject) | WorldObject | |
setCollisionFilter(CollisionFilter *collisionFilter) (defined in WorldObject) | WorldObject | |
setCreator(WorldObject *creator) (defined in Projectile) | Projectile | |
setCrucialVoxel(const glm::ivec3 &cell) (defined in WorldObject) | WorldObject | |
setEmissiveness(float emissiveness) (defined in GenericBullet) | GenericBullet | |
setHitSound(const SoundProperties &hitSound) (defined in GenericBullet) | GenericBullet | |
setLifetime(float lifetime) (defined in Projectile) | Projectile | |
setScriptKey(int key) (defined in Scriptable) | Scriptable | |
setScriptLocal(bool local) (defined in Scriptable) | Scriptable | |
setSpawnState(SpawnState spawnState) (defined in WorldObject) | WorldObject | |
setTransform(const Transform &transform) (defined in VoxelCluster) | VoxelCluster | |
spawnExplosion() override (defined in GenericBullet) | GenericBullet | protectedvirtual |
spawnState() const (defined in WorldObject) | WorldObject | |
transform() (defined in VoxelCluster) | VoxelCluster | |
transform() const (defined in VoxelCluster) | VoxelCluster | |
update(float deltaSec) override (defined in Bullet) | Bullet | virtual |
updateTransformAndGeode(const glm::vec3 &position, const glm::quat &orientation) (defined in WorldObject) | WorldObject | |
voxel(const glm::ivec3 &position) (defined in VoxelCluster) | VoxelCluster | |
voxel(const glm::ivec3 &position) const (defined in VoxelCluster) | VoxelCluster | |
VoxelCluster(float scale) (defined in VoxelCluster) | VoxelCluster | |
voxelCount() const (defined in VoxelCluster) | VoxelCluster | |
voxelMap() const (defined in VoxelCluster) | VoxelCluster | |
voxelRenderData() (defined in VoxelCluster) | VoxelCluster | |
WorldObject() (defined in WorldObject) | WorldObject | |
WorldObject(const Transform &transform) (defined in WorldObject) | WorldObject | |
~Scriptable() (defined in Scriptable) | Scriptable | virtual |
~VoxelCluster() (defined in VoxelCluster) | VoxelCluster | virtual |
~WorldObject() (defined in WorldObject) | WorldObject | virtual |