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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GenericGun, including all inherited members.
| bulletLifetime() const override (defined in GenericGun) | GenericGun | virtual |
| bulletName() const (defined in GenericGun) | GenericGun | |
| bulletSpeed() const override (defined in GenericGun) | GenericGun | virtual |
| canFire() (defined in Weapon) | Weapon | |
| cooldownTime() const override (defined in GenericGun) | GenericGun | virtual |
| createBullet() override (defined in GenericGun) | GenericGun | protectedvirtual |
| Equipment(const std::string &equipmentKey) (defined in Equipment) | Equipment | |
| equipmentKey() const (defined in Equipment) | Equipment | |
| fireAtPoint(const glm::vec3 &point) (defined in Gun) | Gun | virtual |
| fireSound() const override (defined in GenericGun) | GenericGun | virtual |
| GenericGun(const std::string &name) (defined in GenericGun) | GenericGun | |
| Gun(const std::string &equipmentKey) (defined in Gun) | Gun | |
| hardpoint() (defined in Weapon) | Weapon | |
| m_bulletLifetime (defined in GenericGun) | GenericGun | protected |
| m_bulletName (defined in GenericGun) | GenericGun | protected |
| m_bulletSpeed (defined in GenericGun) | GenericGun | protected |
| m_cooldown (defined in Weapon) | Weapon | protected |
| m_cooldownTime (defined in GenericGun) | GenericGun | protected |
| m_equipmentKey (defined in Equipment) | Equipment | protected |
| m_fireSound (defined in GenericGun) | GenericGun | protected |
| m_hardpoint (defined in Weapon) | Weapon | protected |
| m_type (defined in Weapon) | Weapon | protected |
| m_visuals (defined in GenericGun) | GenericGun | protected |
| onFired() (defined in Weapon) | Weapon | |
| setBulletLifetime(float bulletLifetime) (defined in GenericGun) | GenericGun | |
| setBulletName(const std::string &bulletName) (defined in GenericGun) | GenericGun | |
| setBulletSpeed(float bulletSpeed) (defined in GenericGun) | GenericGun | |
| setCooldownTime(float cooldownTime) (defined in GenericGun) | GenericGun | |
| setFireSound(const SoundProperties &fireSound) (defined in GenericGun) | GenericGun | |
| setHardpoint(Hardpoint *hardpoint) (defined in Weapon) | Weapon | |
| setupBullet(Bullet *bullet, const glm::vec3 &point) (defined in Gun) | Gun | protected |
| setVisuals(const Visuals &visuals) (defined in GenericGun) | GenericGun | |
| type() const (defined in Weapon) | Weapon | |
| update(float deltaSec) override (defined in Gun) | Gun | virtual |
| visuals() const override (defined in GenericGun) | GenericGun | virtual |
| Weapon(WeaponType type, const std::string &equipmentKey) (defined in Weapon) | Weapon | |
| ~Equipment() (defined in Equipment) | Equipment | virtual |