Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for GenericGun, including all inherited members.
bulletLifetime() const override (defined in GenericGun) | GenericGun | virtual |
bulletName() const (defined in GenericGun) | GenericGun | |
bulletSpeed() const override (defined in GenericGun) | GenericGun | virtual |
canFire() (defined in Weapon) | Weapon | |
cooldownTime() const override (defined in GenericGun) | GenericGun | virtual |
createBullet() override (defined in GenericGun) | GenericGun | protectedvirtual |
Equipment(const std::string &equipmentKey) (defined in Equipment) | Equipment | |
equipmentKey() const (defined in Equipment) | Equipment | |
fireAtPoint(const glm::vec3 &point) (defined in Gun) | Gun | virtual |
fireSound() const override (defined in GenericGun) | GenericGun | virtual |
GenericGun(const std::string &name) (defined in GenericGun) | GenericGun | |
Gun(const std::string &equipmentKey) (defined in Gun) | Gun | |
hardpoint() (defined in Weapon) | Weapon | |
m_bulletLifetime (defined in GenericGun) | GenericGun | protected |
m_bulletName (defined in GenericGun) | GenericGun | protected |
m_bulletSpeed (defined in GenericGun) | GenericGun | protected |
m_cooldown (defined in Weapon) | Weapon | protected |
m_cooldownTime (defined in GenericGun) | GenericGun | protected |
m_equipmentKey (defined in Equipment) | Equipment | protected |
m_fireSound (defined in GenericGun) | GenericGun | protected |
m_hardpoint (defined in Weapon) | Weapon | protected |
m_type (defined in Weapon) | Weapon | protected |
m_visuals (defined in GenericGun) | GenericGun | protected |
onFired() (defined in Weapon) | Weapon | |
setBulletLifetime(float bulletLifetime) (defined in GenericGun) | GenericGun | |
setBulletName(const std::string &bulletName) (defined in GenericGun) | GenericGun | |
setBulletSpeed(float bulletSpeed) (defined in GenericGun) | GenericGun | |
setCooldownTime(float cooldownTime) (defined in GenericGun) | GenericGun | |
setFireSound(const SoundProperties &fireSound) (defined in GenericGun) | GenericGun | |
setHardpoint(Hardpoint *hardpoint) (defined in Weapon) | Weapon | |
setupBullet(Bullet *bullet, const glm::vec3 &point) (defined in Gun) | Gun | protected |
setVisuals(const Visuals &visuals) (defined in GenericGun) | GenericGun | |
type() const (defined in Weapon) | Weapon | |
update(float deltaSec) override (defined in Gun) | Gun | virtual |
visuals() const override (defined in GenericGun) | GenericGun | virtual |
Weapon(WeaponType type, const std::string &equipmentKey) (defined in Weapon) | Weapon | |
~Equipment() (defined in Equipment) | Equipment | virtual |