Voxellancer  0.3
A game about voxels in space
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Gun Class Referenceabstract
Inheritance diagram for Gun:
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Collaboration diagram for Gun:
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Public Member Functions

 Gun (const std::string &equipmentKey)
 
virtual const SoundProperties & fireSound () const =0
 
virtual float bulletLifetime () const =0
 
virtual float bulletSpeed () const =0
 
virtual void fireAtPoint (const glm::vec3 &point)
 
virtual void update (float deltaSec) override
 
- Public Member Functions inherited from Weapon
 Weapon (WeaponType type, const std::string &equipmentKey)
 
virtual const Visuals & visuals () const =0
 
Hardpoint * hardpoint ()
 
void setHardpoint (Hardpoint *hardpoint)
 
WeaponType type () const
 
virtual float cooldownTime () const =0
 
bool canFire ()
 
void onFired ()
 
- Public Member Functions inherited from Equipment
 Equipment (const std::string &equipmentKey)
 
const std::string & equipmentKey () const
 

Protected Member Functions

virtual Bullet * createBullet ()=0
 
void setupBullet (Bullet *bullet, const glm::vec3 &point)
 

Additional Inherited Members

- Protected Attributes inherited from Weapon
Hardpoint * m_hardpoint
 
WeaponType m_type
 
float m_cooldown
 
- Protected Attributes inherited from Equipment
std::string m_equipmentKey
 

The documentation for this class was generated from the following files: