Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for HUD, including all inherited members.
addHudget(Hudget *hudget) (defined in HUD) | HUD | |
addObjectDelegate(HUDObjectDelegate *objectDelegate) (defined in HUD) | HUD | |
aimHelper() (defined in HUD) | HUD | |
applyTo(const glm::vec3 &vertex) const (defined in HUD) | HUD | |
centerOfView() const (defined in HUD) | HUD | |
crossHair() (defined in HUD) | HUD | |
draw() (defined in HUD) | HUD | |
fovx() const (defined in HUD) | HUD | |
fovy() const (defined in HUD) | HUD | |
HUD(Player *player) (defined in HUD) | HUD | |
m_aimHelper (defined in HUD) | HUD | protected |
m_crossHair (defined in HUD) | HUD | protected |
m_drawHud (defined in HUD) | HUD | protected |
m_elements (defined in HUD) | HUD | protected |
m_fovx (defined in HUD) | HUD | protected |
m_fovy (defined in HUD) | HUD | protected |
m_objectDelegates (defined in HUD) | HUD | protected |
m_player (defined in HUD) | HUD | protected |
m_scanner (defined in HUD) | HUD | protected |
m_sphere (defined in HUD) | HUD | protected |
m_target (defined in HUD) | HUD | protected |
m_viewer (defined in HUD) | HUD | protected |
objectDelegate(WorldObject *worldObject) (defined in HUD) | HUD | |
onClick(ClickType clickType) (defined in HUD) | HUD | |
orientation() const (defined in HUD) | HUD | |
player() (defined in HUD) | HUD | |
position() const (defined in HUD) | HUD | |
removeHudget(Hudget *hudget) (defined in HUD) | HUD | |
removeObjectDelegate(HUDObjectDelegate *objectDelegate) (defined in HUD) | HUD | |
setCrossHairOffset(const glm::vec2 &mousePosition) (defined in HUD) | HUD | |
setTarget(WorldObject *target) (defined in HUD) | HUD | |
showMessage(const std::string &message) (defined in HUD) | HUD | |
showMissionInfo(const std::string &title, const std::string &caption) (defined in HUD) | HUD | |
showMissionMessage(const std::string &message) (defined in HUD) | HUD | |
sphere() const (defined in HUD) | HUD | |
target() (defined in HUD) | HUD | |
update(float deltaSec) (defined in HUD) | HUD | |
updateFov() (defined in HUD) | HUD | protected |
updateScanner(float deltaSec) (defined in HUD) | HUD | protected |
~HUD() (defined in HUD) | HUD |