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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for HUD, including all inherited members.
| addHudget(Hudget *hudget) (defined in HUD) | HUD | |
| addObjectDelegate(HUDObjectDelegate *objectDelegate) (defined in HUD) | HUD | |
| aimHelper() (defined in HUD) | HUD | |
| applyTo(const glm::vec3 &vertex) const (defined in HUD) | HUD | |
| centerOfView() const (defined in HUD) | HUD | |
| crossHair() (defined in HUD) | HUD | |
| draw() (defined in HUD) | HUD | |
| fovx() const (defined in HUD) | HUD | |
| fovy() const (defined in HUD) | HUD | |
| HUD(Player *player) (defined in HUD) | HUD | |
| m_aimHelper (defined in HUD) | HUD | protected |
| m_crossHair (defined in HUD) | HUD | protected |
| m_drawHud (defined in HUD) | HUD | protected |
| m_elements (defined in HUD) | HUD | protected |
| m_fovx (defined in HUD) | HUD | protected |
| m_fovy (defined in HUD) | HUD | protected |
| m_objectDelegates (defined in HUD) | HUD | protected |
| m_player (defined in HUD) | HUD | protected |
| m_scanner (defined in HUD) | HUD | protected |
| m_sphere (defined in HUD) | HUD | protected |
| m_target (defined in HUD) | HUD | protected |
| m_viewer (defined in HUD) | HUD | protected |
| objectDelegate(WorldObject *worldObject) (defined in HUD) | HUD | |
| onClick(ClickType clickType) (defined in HUD) | HUD | |
| orientation() const (defined in HUD) | HUD | |
| player() (defined in HUD) | HUD | |
| position() const (defined in HUD) | HUD | |
| removeHudget(Hudget *hudget) (defined in HUD) | HUD | |
| removeObjectDelegate(HUDObjectDelegate *objectDelegate) (defined in HUD) | HUD | |
| setCrossHairOffset(const glm::vec2 &mousePosition) (defined in HUD) | HUD | |
| setTarget(WorldObject *target) (defined in HUD) | HUD | |
| showMessage(const std::string &message) (defined in HUD) | HUD | |
| showMissionInfo(const std::string &title, const std::string &caption) (defined in HUD) | HUD | |
| showMissionMessage(const std::string &message) (defined in HUD) | HUD | |
| sphere() const (defined in HUD) | HUD | |
| target() (defined in HUD) | HUD | |
| update(float deltaSec) (defined in HUD) | HUD | |
| updateFov() (defined in HUD) | HUD | protected |
| updateScanner(float deltaSec) (defined in HUD) | HUD | protected |
| ~HUD() (defined in HUD) | HUD |