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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Hardpoint, including all inherited members.
| components() (defined in WorldObjectSlot) | WorldObjectSlot | |
| components() const (defined in WorldObjectSlot) | WorldObjectSlot | |
| direction() const (defined in Hardpoint) | Hardpoint | |
| fieldOfAim() const (defined in Hardpoint) | Hardpoint | |
| Hardpoint(WorldObjectComponents *components, HardpointVoxel *voxel) (defined in Hardpoint) | Hardpoint | |
| index() const (defined in WorldObjectSlot) | WorldObjectSlot | |
| inFieldOfAim(const glm::vec3 &point) (defined in Hardpoint) | Hardpoint | |
| m_components (defined in WorldObjectSlot) | WorldObjectSlot | protected |
| m_direction (defined in Hardpoint) | Hardpoint | protected |
| m_fieldOfAim (defined in Hardpoint) | Hardpoint | protected |
| m_index (defined in WorldObjectSlot) | WorldObjectSlot | protected |
| m_mountables (defined in WorldObjectSlot) | WorldObjectSlot | protected |
| m_voxel (defined in Hardpoint) | Hardpoint | protected |
| m_weapon (defined in Hardpoint) | Hardpoint | protected |
| mountable(const std::string &name) const (defined in WorldObjectSlot) | WorldObjectSlot | |
| mountables() const (defined in WorldObjectSlot) | WorldObjectSlot | |
| onVoxelRemoval() (defined in Hardpoint) | Hardpoint | |
| setDirection(const glm::vec3 &direction) (defined in Hardpoint) | Hardpoint | |
| setFieldOfAim(float fieldOfAim) (defined in Hardpoint) | Hardpoint | |
| setMountable(const std::string &name, bool mountable) (defined in WorldObjectSlot) | WorldObjectSlot | |
| setWeapon(const std::shared_ptr< Weapon > &weapon) (defined in Hardpoint) | Hardpoint | |
| update(float deltaSec) (defined in Hardpoint) | Hardpoint | |
| voxel() (defined in Hardpoint) | Hardpoint | |
| weapon() (defined in Hardpoint) | Hardpoint | |
| WorldObjectSlot(WorldObjectComponents *components, int index) (defined in WorldObjectSlot) | WorldObjectSlot |