Voxellancer  0.3
A game about voxels in space
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Hardpoint Member List

This is the complete list of members for Hardpoint, including all inherited members.

components() (defined in WorldObjectSlot)WorldObjectSlot
components() const (defined in WorldObjectSlot)WorldObjectSlot
direction() const (defined in Hardpoint)Hardpoint
fieldOfAim() const (defined in Hardpoint)Hardpoint
Hardpoint(WorldObjectComponents *components, HardpointVoxel *voxel) (defined in Hardpoint)Hardpoint
index() const (defined in WorldObjectSlot)WorldObjectSlot
inFieldOfAim(const glm::vec3 &point) (defined in Hardpoint)Hardpoint
m_components (defined in WorldObjectSlot)WorldObjectSlotprotected
m_direction (defined in Hardpoint)Hardpointprotected
m_fieldOfAim (defined in Hardpoint)Hardpointprotected
m_index (defined in WorldObjectSlot)WorldObjectSlotprotected
m_mountables (defined in WorldObjectSlot)WorldObjectSlotprotected
m_voxel (defined in Hardpoint)Hardpointprotected
m_weapon (defined in Hardpoint)Hardpointprotected
mountable(const std::string &name) const (defined in WorldObjectSlot)WorldObjectSlot
mountables() const (defined in WorldObjectSlot)WorldObjectSlot
onVoxelRemoval() (defined in Hardpoint)Hardpoint
setDirection(const glm::vec3 &direction) (defined in Hardpoint)Hardpoint
setFieldOfAim(float fieldOfAim) (defined in Hardpoint)Hardpoint
setMountable(const std::string &name, bool mountable) (defined in WorldObjectSlot)WorldObjectSlot
setWeapon(const std::shared_ptr< Weapon > &weapon) (defined in Hardpoint)Hardpoint
update(float deltaSec) (defined in Hardpoint)Hardpoint
voxel() (defined in Hardpoint)Hardpoint
weapon() (defined in Hardpoint)Hardpoint
WorldObjectSlot(WorldObjectComponents *components, int index) (defined in WorldObjectSlot)WorldObjectSlot