Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Hardpoint, including all inherited members.
components() (defined in WorldObjectSlot) | WorldObjectSlot | |
components() const (defined in WorldObjectSlot) | WorldObjectSlot | |
direction() const (defined in Hardpoint) | Hardpoint | |
fieldOfAim() const (defined in Hardpoint) | Hardpoint | |
Hardpoint(WorldObjectComponents *components, HardpointVoxel *voxel) (defined in Hardpoint) | Hardpoint | |
index() const (defined in WorldObjectSlot) | WorldObjectSlot | |
inFieldOfAim(const glm::vec3 &point) (defined in Hardpoint) | Hardpoint | |
m_components (defined in WorldObjectSlot) | WorldObjectSlot | protected |
m_direction (defined in Hardpoint) | Hardpoint | protected |
m_fieldOfAim (defined in Hardpoint) | Hardpoint | protected |
m_index (defined in WorldObjectSlot) | WorldObjectSlot | protected |
m_mountables (defined in WorldObjectSlot) | WorldObjectSlot | protected |
m_voxel (defined in Hardpoint) | Hardpoint | protected |
m_weapon (defined in Hardpoint) | Hardpoint | protected |
mountable(const std::string &name) const (defined in WorldObjectSlot) | WorldObjectSlot | |
mountables() const (defined in WorldObjectSlot) | WorldObjectSlot | |
onVoxelRemoval() (defined in Hardpoint) | Hardpoint | |
setDirection(const glm::vec3 &direction) (defined in Hardpoint) | Hardpoint | |
setFieldOfAim(float fieldOfAim) (defined in Hardpoint) | Hardpoint | |
setMountable(const std::string &name, bool mountable) (defined in WorldObjectSlot) | WorldObjectSlot | |
setWeapon(const std::shared_ptr< Weapon > &weapon) (defined in Hardpoint) | Hardpoint | |
update(float deltaSec) (defined in Hardpoint) | Hardpoint | |
voxel() (defined in Hardpoint) | Hardpoint | |
weapon() (defined in Hardpoint) | Hardpoint | |
WorldObjectSlot(WorldObjectComponents *components, int index) (defined in WorldObjectSlot) | WorldObjectSlot |