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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for ImpulseAccumulator, including all inherited members.
| clear() (defined in ImpulseAccumulator) | ImpulseAccumulator | |
| dontImpulse(const std::list< Voxel * > &voxels) (defined in ImpulseAccumulator) | ImpulseAccumulator | |
| impulses() (defined in ImpulseAccumulator) | ImpulseAccumulator | |
| m_impulses (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |
| m_voxelImpulseMap (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |
| parse(const std::list< Impulse > &impulses) (defined in ImpulseAccumulator) | ImpulseAccumulator | |
| parseCollision(WorldObject *worldObject, const VoxelCollision &collision) (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |