Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for ImpulseAccumulator, including all inherited members.
clear() (defined in ImpulseAccumulator) | ImpulseAccumulator | |
dontImpulse(const std::list< Voxel * > &voxels) (defined in ImpulseAccumulator) | ImpulseAccumulator | |
impulses() (defined in ImpulseAccumulator) | ImpulseAccumulator | |
m_impulses (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |
m_voxelImpulseMap (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |
parse(const std::list< Impulse > &impulses) (defined in ImpulseAccumulator) | ImpulseAccumulator | |
parseCollision(WorldObject *worldObject, const VoxelCollision &collision) (defined in ImpulseAccumulator) | ImpulseAccumulator | protected |