Voxellancer  0.3
A game about voxels in space
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ImpulseAccumulator Class Reference
Collaboration diagram for ImpulseAccumulator:
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Public Member Functions

void clear ()
 
void parse (const std::list< Impulse > &impulses)
 
void dontImpulse (const std::list< Voxel * > &voxels)
 
std::list< Impulse > & impulses ()
 

Protected Member Functions

void parseCollision (WorldObject *worldObject, const VoxelCollision &collision)
 

Protected Attributes

std::map< const Voxel *, Impulsem_voxelImpulseMap
 
std::list< Impulsem_impulses
 

The documentation for this class was generated from the following files: