Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
void | clear () |
void | parse (const std::list< Impulse > &impulses) |
void | dontImpulse (const std::list< Voxel * > &voxels) |
std::list< Impulse > & | impulses () |
Protected Member Functions | |
void | parseCollision (WorldObject *worldObject, const VoxelCollision &collision) |
Protected Attributes | |
std::map< const Voxel *, Impulse > | m_voxelImpulseMap |
std::list< Impulse > | m_impulses |