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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Movement, including all inherited members.
| calculateStep(int s, int stepCount) const (defined in Movement) | Movement | protected |
| calculateStepCount() (defined in Movement) | Movement | protected |
| m_collisionDetector (defined in Movement) | Movement | protected |
| m_distance (defined in Movement) | Movement | protected |
| m_originalTransform (defined in Movement) | Movement | protected |
| m_targetTransform (defined in Movement) | Movement | protected |
| m_worldObject (defined in Movement) | Movement | protected |
| Movement(WorldObject &worldObject, const Transform &originalTransform, const Transform &targetTransform) (defined in Movement) | Movement | |
| perform() (defined in Movement) | Movement | |
| performSplitted() (defined in Movement) | Movement | protected |
| performStepped() (defined in Movement) | Movement | protected |
| ~Movement() (defined in Movement) | Movement | virtual |