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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| Movement (WorldObject &worldObject, const Transform &originalTransform, const Transform &targetTransform) | |
| bool | perform () |
Protected Member Functions | |
| bool | performSplitted () |
| bool | performStepped () |
| int | calculateStepCount () |
| Transform | calculateStep (int s, int stepCount) const |
Protected Attributes | |
| WorldObject & | m_worldObject |
| CollisionDetector & | m_collisionDetector |
| Transform | m_originalTransform |
| Transform | m_targetTransform |
| float | m_distance |