Voxellancer  0.3
A game about voxels in space
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Movement Class Reference
Collaboration diagram for Movement:
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Public Member Functions

 Movement (WorldObject &worldObject, const Transform &originalTransform, const Transform &targetTransform)
 
bool perform ()
 

Protected Member Functions

bool performSplitted ()
 
bool performStepped ()
 
int calculateStepCount ()
 
Transform calculateStep (int s, int stepCount) const
 

Protected Attributes

WorldObjectm_worldObject
 
CollisionDetectorm_collisionDetector
 
Transform m_originalTransform
 
Transform m_targetTransform
 
float m_distance
 

The documentation for this class was generated from the following files: