Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
Movement (WorldObject &worldObject, const Transform &originalTransform, const Transform &targetTransform) | |
bool | perform () |
Protected Member Functions | |
bool | performSplitted () |
bool | performStepped () |
int | calculateStepCount () |
Transform | calculateStep (int s, int stepCount) const |
Protected Attributes | |
WorldObject & | m_worldObject |
CollisionDetector & | m_collisionDetector |
Transform | m_originalTransform |
Transform | m_targetTransform |
float | m_distance |