Voxellancer  0.3
A game about voxels in space
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ObjectHudget Member List

This is the complete list of members for ObjectHudget, including all inherited members.

calculateOpeningAngle() (defined in ObjectHudget)ObjectHudgetprotected
clicked() const (defined in Hudget)Hudget
closestPointInsideFov() (defined in ObjectHudget)ObjectHudgetprotected
directionAngle() const (defined in Hudget)Hudget
draw() override (defined in ObjectHudget)ObjectHudgetvirtual
entered() const (defined in Hudget)Hudget
hovered() const (defined in Hudget)Hudget
hud() (defined in Hudget)Hudget
Hudget(HUD *hud) (defined in Hudget)Hudget
isAt(const Ray &ray) const override (defined in ObjectHudget)ObjectHudgetvirtual
isInsideFov() (defined in ObjectHudget)ObjectHudgetprotected
left() const (defined in Hudget)Hudget
localDirection() const (defined in Hudget)Hudget
m_arrowVoxels (defined in ObjectHudget)ObjectHudgetprotected
m_clicked (defined in Hudget)Hudgetprotected
m_direction (defined in Hudget)Hudgetprotected
m_directionAngle (defined in Hudget)Hudgetprotected
m_entered (defined in Hudget)Hudgetprotected
m_fovx (defined in ObjectHudget)ObjectHudgetprotected
m_fovy (defined in ObjectHudget)ObjectHudgetprotected
m_hovered (defined in Hudget)Hudgetprotected
m_hud (defined in Hudget)Hudgetprotected
m_insideFov (defined in ObjectHudget)ObjectHudgetprotected
m_left (defined in Hudget)Hudgetprotected
m_objectDelegate (defined in ObjectHudget)ObjectHudgetprotected
m_objectVoxels (defined in ObjectHudget)ObjectHudgetprotected
m_pressed (defined in Hudget)Hudgetprotected
m_relativeDistance (defined in Hudget)Hudgetprotected
m_released (defined in Hudget)Hudgetprotected
m_targeted (defined in ObjectHudget)ObjectHudgetprotected
m_visible (defined in Hudget)Hudgetprotected
objectDelegate() (defined in ObjectHudget)ObjectHudget
ObjectHudget(HUD *hud) (defined in ObjectHudget)ObjectHudget
onClick(ClickType clickType) override (defined in ObjectHudget)ObjectHudgetvirtual
pointerAt(const Ray &ray, bool pressed) (defined in Hudget)Hudgetvirtual
pointToLocalPoint(const glm::vec3 &localPoint) (defined in Hudget)Hudget
pointToWorldPoint(const glm::vec3 &worldPoint) (defined in Hudget)Hudget
pressed() const (defined in Hudget)Hudget
released() const (defined in Hudget)Hudget
setDirectionAngle(float directionAngle) (defined in Hudget)Hudget
setObjectDelegate(HUDObjectDelegate *objectDelegate) (defined in ObjectHudget)ObjectHudget
setRelativeDistance(float relativeDistance) (defined in Hudget)Hudget
setVisible(bool visible) (defined in Hudget)Hudget
update(float deltaSec) override (defined in ObjectHudget)ObjectHudgetvirtual
updateFov() (defined in ObjectHudget)ObjectHudgetprotected
updateTargeted() (defined in ObjectHudget)ObjectHudgetprotected
visible() const (defined in Hudget)Hudget
worldDirection() const (defined in Hudget)Hudget
worldOrientation() const (defined in Hudget)Hudget
worldOrientation(const glm::vec3 &localVector) const (defined in Hudget)Hudget
worldPosition() const (defined in Hudget)Hudget
worldPosition(const glm::vec3 &localVector) const (defined in Hudget)Hudget
~ObjectHudget() (defined in ObjectHudget)ObjectHudgetvirtual