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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Physics, including all inherited members.
| acceleration() const (defined in Physics) | Physics | |
| addVoxel(Voxel *voxel) (defined in Physics) | Physics | |
| angularDampening() const (defined in Physics) | Physics | |
| directionalDampening() const (defined in Physics) | Physics | |
| m_acceleration (defined in Physics) | Physics | protected |
| m_accumulatedMassVec (defined in Physics) | Physics | protected |
| m_angularDampening (defined in Physics) | Physics | protected |
| m_directionalDampening (defined in Physics) | Physics | protected |
| m_mass (defined in Physics) | Physics | protected |
| m_massScaleFactor (defined in Physics) | Physics | protected |
| m_maxMass (defined in Physics) | Physics | protected |
| m_speed (defined in Physics) | Physics | protected |
| m_worldObject (defined in Physics) | Physics | protected |
| mass() const (defined in Physics) | Physics | |
| maxMass() const (defined in Physics) | Physics | |
| move(float deltaSec) (defined in Physics) | Physics | |
| Physics(WorldObject &worldObject, float scale) (defined in Physics) | Physics | |
| projectedTransformIn(float deltaSec) (defined in Physics) | Physics | |
| removeVoxel(Voxel *voxel) (defined in Physics) | Physics | |
| setAcceleration(const Acceleration &acceleration) (defined in Physics) | Physics | |
| setAngularDampening(const Property< float > &angularDampening) (defined in Physics) | Physics | |
| setDirectionalDampening(const Property< float > &directionalDampening) (defined in Physics) | Physics | |
| setSpeed(const Speed &speed) (defined in Physics) | Physics | |
| speed() const (defined in Physics) | Physics | |
| updateSpeed(float deltaSec) (defined in Physics) | Physics | protectedvirtual |
| voxelChanged(Voxel *voxel, bool isAdd) (defined in Physics) | Physics | protected |