Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Physics, including all inherited members.
acceleration() const (defined in Physics) | Physics | |
addVoxel(Voxel *voxel) (defined in Physics) | Physics | |
angularDampening() const (defined in Physics) | Physics | |
directionalDampening() const (defined in Physics) | Physics | |
m_acceleration (defined in Physics) | Physics | protected |
m_accumulatedMassVec (defined in Physics) | Physics | protected |
m_angularDampening (defined in Physics) | Physics | protected |
m_directionalDampening (defined in Physics) | Physics | protected |
m_mass (defined in Physics) | Physics | protected |
m_massScaleFactor (defined in Physics) | Physics | protected |
m_maxMass (defined in Physics) | Physics | protected |
m_speed (defined in Physics) | Physics | protected |
m_worldObject (defined in Physics) | Physics | protected |
mass() const (defined in Physics) | Physics | |
maxMass() const (defined in Physics) | Physics | |
move(float deltaSec) (defined in Physics) | Physics | |
Physics(WorldObject &worldObject, float scale) (defined in Physics) | Physics | |
projectedTransformIn(float deltaSec) (defined in Physics) | Physics | |
removeVoxel(Voxel *voxel) (defined in Physics) | Physics | |
setAcceleration(const Acceleration &acceleration) (defined in Physics) | Physics | |
setAngularDampening(const Property< float > &angularDampening) (defined in Physics) | Physics | |
setDirectionalDampening(const Property< float > &directionalDampening) (defined in Physics) | Physics | |
setSpeed(const Speed &speed) (defined in Physics) | Physics | |
speed() const (defined in Physics) | Physics | |
updateSpeed(float deltaSec) (defined in Physics) | Physics | protectedvirtual |
voxelChanged(Voxel *voxel, bool isAdd) (defined in Physics) | Physics | protected |