Voxellancer  0.3
A game about voxels in space
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Physics Member List

This is the complete list of members for Physics, including all inherited members.

acceleration() const (defined in Physics)Physics
addVoxel(Voxel *voxel) (defined in Physics)Physics
angularDampening() const (defined in Physics)Physics
directionalDampening() const (defined in Physics)Physics
m_acceleration (defined in Physics)Physicsprotected
m_accumulatedMassVec (defined in Physics)Physicsprotected
m_angularDampening (defined in Physics)Physicsprotected
m_directionalDampening (defined in Physics)Physicsprotected
m_mass (defined in Physics)Physicsprotected
m_massScaleFactor (defined in Physics)Physicsprotected
m_maxMass (defined in Physics)Physicsprotected
m_speed (defined in Physics)Physicsprotected
m_worldObject (defined in Physics)Physicsprotected
mass() const (defined in Physics)Physics
maxMass() const (defined in Physics)Physics
move(float deltaSec) (defined in Physics)Physics
Physics(WorldObject &worldObject, float scale) (defined in Physics)Physics
projectedTransformIn(float deltaSec) (defined in Physics)Physics
removeVoxel(Voxel *voxel) (defined in Physics)Physics
setAcceleration(const Acceleration &acceleration) (defined in Physics)Physics
setAngularDampening(const Property< float > &angularDampening) (defined in Physics)Physics
setDirectionalDampening(const Property< float > &directionalDampening) (defined in Physics)Physics
setSpeed(const Speed &speed) (defined in Physics)Physics
speed() const (defined in Physics)Physics
updateSpeed(float deltaSec) (defined in Physics)Physicsprotectedvirtual
voxelChanged(Voxel *voxel, bool isAdd) (defined in Physics)Physicsprotected