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| Physics (WorldObject &worldObject, float scale) |
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float | directionalDampening () const |
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void | setDirectionalDampening (const Property< float > &directionalDampening) |
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float | angularDampening () const |
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void | setAngularDampening (const Property< float > &angularDampening) |
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const Speed & | speed () const |
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void | setSpeed (const Speed &speed) |
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const Acceleration & | acceleration () const |
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void | setAcceleration (const Acceleration &acceleration) |
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float | mass () const |
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float | maxMass () const |
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const Transform | projectedTransformIn (float deltaSec) |
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std::list< VoxelCollision > & | move (float deltaSec) |
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void | addVoxel (Voxel *voxel) |
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void | removeVoxel (Voxel *voxel) |
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void | voxelChanged (Voxel *voxel, bool isAdd) |
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virtual void | updateSpeed (float deltaSec) |
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WorldObject & | m_worldObject |
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Speed | m_speed |
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Acceleration | m_acceleration |
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Property< float > | m_directionalDampening |
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Property< float > | m_angularDampening |
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float | m_mass |
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float | m_maxMass |
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glm::vec3 | m_accumulatedMassVec |
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float | m_massScaleFactor |
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The documentation for this class was generated from the following files:
- src/physics/physics.h
- src/physics/physics.cpp