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    Voxellancer
    0.3
    
   A game about voxels in space 
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This is the complete list of members for Ray, including all inherited members.
| containedBy(const TAABB< int > &aabb) const override (defined in Ray) | Ray | virtual | 
| direction() const (defined in Ray) | Ray | |
| fromTo(const glm::vec3 &from, const glm::vec3 &to) (defined in Ray) | Ray | static | 
| intersects(const Sphere &sphere) const override (defined in Ray) | Ray | virtual | 
| m_direction (defined in Ray) | Ray | protected | 
| m_origin (defined in Ray) | Ray | protected | 
| nearTo(const TAABB< int > &aabb) const override (defined in Ray) | Ray | virtual | 
| origin() const (defined in Ray) | Ray | |
| Ray(const glm::vec3 &origin, const glm::vec3 &direction) (defined in Ray) | Ray | |
| setDirection(const glm::vec3 &direction) (defined in Ray) | Ray | |
| setOrigin(const glm::vec3 &origin) (defined in Ray) | Ray |