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Voxellancer
0.3
A game about voxels in space
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#include <renderpass.h>
Public Member Functions | |
| RenderPass (const std::string &name) | |
| virtual void | apply (FrameBuffer &frameBuffer, const RenderMetaData &metadata)=0 |
| const std::string & | name () const |
Protected Attributes | |
| std::string | m_name |
A step that adds something to the current frame can be postprocessing, geometry or any other effect