Voxellancer  0.3
A game about voxels in space
 All Classes Functions Pages
RenderPass Class Referenceabstract

#include <renderpass.h>

Inheritance diagram for RenderPass:
[legend]
Collaboration diagram for RenderPass:
[legend]

Public Member Functions

 RenderPass (const std::string &name)
 
virtual void apply (FrameBuffer &frameBuffer, const RenderMetaData &metadata)=0
 
const std::string & name () const
 

Protected Attributes

std::string m_name
 

Detailed Description

A step that adds something to the current frame can be postprocessing, geometry or any other effect


The documentation for this class was generated from the following files: