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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for ScriptedScenario, including all inherited members.
| BaseScenario(GamePlay *gamePlay) (defined in BaseScenario) | BaseScenario | |
| clear() (defined in BaseScenario) | BaseScenario | |
| createWorld() (defined in BaseScenario) | BaseScenario | protectedvirtual |
| load() (defined in BaseScenario) | BaseScenario | |
| m_gamePlay (defined in BaseScenario) | BaseScenario | protected |
| m_script (defined in ScriptedScenario) | ScriptedScenario | protected |
| m_world (defined in BaseScenario) | BaseScenario | protected |
| populateWorld() override (defined in ScriptedScenario) | ScriptedScenario | protectedvirtual |
| reset() (defined in BaseScenario) | BaseScenario | |
| ScriptedScenario(GamePlay *gamePlay, const std::string &path) (defined in ScriptedScenario) | ScriptedScenario | |
| ~ScriptedScenario() (defined in ScriptedScenario) | ScriptedScenario | virtual |