Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
ScriptedScenario (GamePlay *gamePlay, const std::string &path) | |
Public Member Functions inherited from BaseScenario | |
BaseScenario (GamePlay *gamePlay) | |
void | load () |
void | clear () |
void | reset () |
Protected Member Functions | |
virtual void | populateWorld () override |
Protected Member Functions inherited from BaseScenario | |
virtual void | createWorld () |
Protected Attributes | |
std::shared_ptr< GamePlayScript > | m_script |
Protected Attributes inherited from BaseScenario | |
GamePlay * | m_gamePlay |
World * | m_world |