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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Sound, including all inherited members.
| m_sound (defined in Sound) | Sound | protected |
| pause() (defined in Sound) | Sound | |
| play() (defined in Sound) | Sound | |
| setAttenuation(float attenuation) (defined in Sound) | Sound | |
| setLooping(bool loop) (defined in Sound) | Sound | |
| setMinDistance(float distance) (defined in Sound) | Sound | |
| setPosition(const glm::vec3 &position) (defined in Sound) | Sound | |
| setRelativeToListener(bool relative) (defined in Sound) | Sound | |
| setVolume(float volume) (defined in Sound) | Sound | |
| Sound() (defined in Sound) | Sound | |
| Sound(const sf::SoundBuffer &sound) (defined in Sound) | Sound | |
| Status enum name (defined in Sound) | Sound | |
| status() (defined in Sound) | Sound | |
| stop() (defined in Sound) | Sound | |
| ~Sound() (defined in Sound) | Sound |