Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Sound, including all inherited members.
m_sound (defined in Sound) | Sound | protected |
pause() (defined in Sound) | Sound | |
play() (defined in Sound) | Sound | |
setAttenuation(float attenuation) (defined in Sound) | Sound | |
setLooping(bool loop) (defined in Sound) | Sound | |
setMinDistance(float distance) (defined in Sound) | Sound | |
setPosition(const glm::vec3 &position) (defined in Sound) | Sound | |
setRelativeToListener(bool relative) (defined in Sound) | Sound | |
setVolume(float volume) (defined in Sound) | Sound | |
Sound() (defined in Sound) | Sound | |
Sound(const sf::SoundBuffer &sound) (defined in Sound) | Sound | |
Status enum name (defined in Sound) | Sound | |
status() (defined in Sound) | Sound | |
stop() (defined in Sound) | Sound | |
~Sound() (defined in Sound) | Sound |