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enum | Status { Paused,
Playing,
Stopped,
Null
} |
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| Sound (const sf::SoundBuffer &sound) |
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Status | status () |
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void | play () |
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void | stop () |
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void | pause () |
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Sound & | setPosition (const glm::vec3 &position) |
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Sound & | setVolume (float volume) |
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Sound & | setAttenuation (float attenuation) |
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Sound & | setLooping (bool loop) |
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Sound & | setRelativeToListener (bool relative) |
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Sound & | setMinDistance (float distance) |
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std::unique_ptr< sf::Sound > | m_sound |
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The documentation for this class was generated from the following files:
- src/sound/sound.h
- src/sound/sound.cpp