Voxellancer
0.3
A game about voxels in space
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#include <spawnrequest.h>
Public Member Functions | |
SpawnRequest (WorldObject *worldObject, bool deleteOnRejection=true) | |
SpawnRequest (const std::list< WorldObject * > &worldObjects, bool deleteOnRejection=true) | |
std::list< WorldObject * > & | worldObjects () |
bool | deleteOnRejection () const |
Protected Attributes | |
std::list< WorldObject * > | m_worldObjects |
bool | m_deleteOnRejection |
Encapsulates the request to &God to spawn a number of &WorldObject into the &World Currently available metadata is: