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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for Sphere, including all inherited members.
| containedBy(const TAABB< int > &aabb) const override (defined in Sphere) | Sphere | virtual |
| containing(const TAABB< T > &aabb) (defined in Sphere) | Sphere | static |
| contains(const Sphere &other) const (defined in Sphere) | Sphere | |
| intersects(const Sphere &other) const override (defined in Sphere) | Sphere | virtual |
| m_position (defined in Sphere) | Sphere | protected |
| m_radius (defined in Sphere) | Sphere | protected |
| nearTo(const TAABB< int > &aabb) const override (defined in Sphere) | Sphere | virtual |
| position() const (defined in Sphere) | Sphere | |
| radius() const (defined in Sphere) | Sphere | |
| setPosition(const glm::vec3 &position) (defined in Sphere) | Sphere | |
| setRadius(float radius) (defined in Sphere) | Sphere | |
| Sphere() (defined in Sphere) | Sphere | |
| Sphere(const glm::vec3 &position, float radius) (defined in Sphere) | Sphere | |
| ~Sphere() (defined in Sphere) | Sphere | virtual |